Astonia starts as a student's hobby project. At first it is a pen and paper role playing game.
The first line of code is written for Mercenaries of Astonia.
The first draft. Notice the perspective (or the lack thereof).
The 640x480 version, still in yellow. Note the lizard, that was one of the first 3D models made for Astonia.
Mercenaries of Astonia (aka Astonia V1) is finally open to the public.
Mercenaries of Astonia (aka Astonia V2) adds a magic system to V1, along with an in-built world editor.
Astonia 3 - The Conflict (aka Astonia V3). A full rewrite, allowing for up to 1000 players on the same shard and a much bigger world.
Astonia is now a business run by Intent Software.
Astonia (aka The New World, aka Astonia V3.5) opens its doors. Fixing many of the problems of earlier versions it aims to be an alternative to the still running Astonia 3 - The Conflict.
JWD - Jürgen Waibel has taken over management and support for Astonia 3 - The Conflict.
copyright (c) 2007 Intent Software